AI Insights · Timothy · October 2021
Top 5 Basketball Games on iOS in Luxembourg - Q3 2021
Discover the performance of the top 5 basketball game apps on iOS in Luxembourg during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw varied performance among the top 5 basketball game applications on iOS in Luxembourg, as reported by Sensor Tower. Below, we delve into the weekly downloads, revenue, and active user trends for these popular apps.
NBA 2K Mobile Basketball Game by 2K experienced notable fluctuations in both downloads and revenue. Weekly revenue peaked at $112 in the week of September 20, following a steady climb from $23 at the end of June. Downloads peaked twice, first at 90 in early July and later at 92 in the final week of September. The game maintained a healthy number of active users, with a peak of 161 in the last week of September.
Jump Dunk 3D from Voodoo showed a downward trend in downloads throughout the quarter, starting at 39 in late June and dropping to 13 by the end of September. Active users followed a similar pattern, decreasing from 103 at the start of the quarter to 63 at the end. The app did not generate any revenue during this period.
Basketball Arena - Sports Game by MASOMO LIMITED saw mixed results. Weekly revenue reached a high of $166 in the week of August 23, but experienced a significant drop to just $13 by the end of September. Downloads fluctuated, peaking at 91 in early July and settling at 33 by the end of the quarter. Active users also varied, peaking at 243 in early July before declining to 135 by the end of September.
Dunk Shot from Ketchapp had a modest performance. Weekly downloads peaked at 106 in mid-July but dropped significantly to just 15 by the end of September. The game generated $25 in revenue in the first week of August. Active users peaked at 259 in late July and gradually decreased to 97 by the end of the quarter.
Block'em All by Rollic Games had the lowest performance among the top 5. Downloads started at 75 in late July and dwindled to just 3 by the end of September. Active users peaked at 144 in early August but dropped to zero by mid-September. The app did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.